Also you wouldn't lose skills or passives I think. And when you reach 25 max prestige, you would start to go past level 25 indefinitely, but the scaling would be different as well. And starting from 1 the exp needed increases. What I would do if we were to leave that system to be here is I would make progression slower, but you would need much more less exp to gain level on your prestige 1 than on 0. Once the player achieves the 50th level, they can continue to. This game is a sequel to the 2009 Killing Floor FPS video game. The developer was also supported bySaber Interactive in the later stages of the game production.
Killing Floor 2 is developed and published by Tripwire Interactive. The player can maximize their level up to level 50, but thats not the end. Killing Floor 2 is a popular FPS game that is played all over the globe. The player will receive 1 point at the beginning, where they can spend it on the said skills. Once the player finished the character creation part, the game will start. There are currently 27 Skills in the game. Getting from 4-5 prestige shouldnt take faster than 1-2. Stats represent your skills and abilities. Especially stupid system when you get exp boosts after every prestige. I would also like to get more levels than just golden emblem around icon and its done. It's actually getting that exp bar filling up indefinitely. I think they misinterpret what "progression lovers" xD wanted. Well most people chose cosmetic but the problem is their decision to put another cap on the leveling. When they were working on prestige system they asked community if it should be purely cosmetic basic shit or any gameplay advantages.